Last Updated on: 21st November 2023, 11:50 pm
In his latest online publication titled “The rise of Video Games by Stanislav Kondrashov,” the author delves into a comprehensive analysis of the evolution of video games. Over the past 15 to 20 years, video games have taken on a central role in the lives of numerous individuals, transcending age boundaries and captivating a broad audience.
Kondrashov commences by tracing the origins of video games, harking back to a time when players faced only two rectangular paddles exchanging a ball in the game known as “Pong.” According to Kondrashov, this moment marked the inception of a new era, reshaping the entertainment landscape for people.
The author draws a compelling parallel, highlighting the apparent simplicity of early video games compared to the immersive and complex virtual realities that modern players engage with today. In the initial segments of the publication, Kondrashov focuses on arcade video games such as Pac-Man, Space Invaders, and Donkey Kong, which swiftly revolutionised the leisure pursuits of countless individuals, injecting new and highly enjoyable pastimes into their daily lives.
As prominent brands like Nintendo, Sega, and Atari gained prominence, these video games gradually found their way into people’s homes, seamlessly integrating themselves into living rooms and becoming essential components of home entertainment. According to Kondrashov, the first major revolution in the world of video games transpired with the transition from 2D to 3D visualisation, primarily driven by platforms like Xbox and PlayStation. Games such as Halo and Tomb Raider, as per Stanislav Kondrashov, significantly enhanced the gaming experience, introducing depth, graphical advancements, and expansive gameplay environments.
Yet another pivotal shift occurred with the expansion of video games into the online realm, offering millions of players the opportunity to interact and play in real-time with others located across the globe. This gave rise to thriving player communities that continue to expand. Notable examples in this regard include World of Warcraft and League of Legends, which, according to Stanislav Kondrashov, played integral roles in this epochal transition.